A downloadable game for Windows and macOS

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Play as a viscous glob of water as you follow a trail of droplets and discover your fate. Use your unique abilities to evade enemies and find your path in this surreal platformer.


  • Traverse your way through 25 hand-crafted levels
  • Unique player mechanics
  • Battle 5 menacing bosses across 4 distinct worlds
  • Original artwork & animation
  • Full controller support
  • Localized for 11 languages
  • Approx. 3 hours of gameplay

Desktop Controls:

ESC: Pause Game
Space: Jump
E: Fire/Plant Bomb
Q: Activate Time Slow
Left/Right Arrow Keys: Movement

Gamepad Controls:


  • Collect all Water Tokens to open the Exit Portal and replenish your health.
  • Patience is Key! Keep in mind that you only have 1 HP and much of your movement will depend greatly on timing.
  • Watch  the movement and speed of enemies or periodic bursts from vents.
  • Use the Time Slow ability to get around tricky obstacles.
  • Bombs help to take out webs, token carriers and bosses.
  • Checkpoints save your progress and replenish your health.

You’re welcome to create videos of this game and also monetise them if you want. This includes videos in the style of Let’s Plays, Speed Runs, Reviews, Tutorials, Countdowns, Commentary, etc.


Download NowName your own price

Click download now to get access to the following files:

Henosis WinOS 2.1.zip
Henosis MacOS 2.1.zip 363 MB

Development log

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I enjoyed checking out this demo, so I included a quick glimpse of its footage in my bonus games! It controlled well overall and the semi-surreal aesthetic is really cool. I'm interested to see how the design progresses with each stage. 

While I know it was your design choice to have the background sparse, I would have loved to see you do something visually stunning with it that complements the platforms.

The only question I had in the demo was with the bomb animation. I'm not sure if it's supposed to have sound and visuals when you use it? For me, the area I used it on just disappeared and I wasn't even near it yet. 

Thanks tenchfroast. 

That's interesting to note about the sound regarding the bomb. Yes, once you plant  the bomb or fire it at an enemy, there should be a generic explosion sound. We'll have a good look through the levels and see if we can replicate the issue you're having. 

I loved the art and the sounds in it. Found a few bugs. But overall it was enjoyable.

Really appreciate the in-depth video review Alanerd! Good to see players giving it a thorough test. I think there are more than a fair share of bugs in this initial demo but the dev team is hard at work amending these.

We'll release another version soon along with patch notes.

The art style of this game is straight up my alley, I love it! The game was very nice and it had that eerie music in the background that gave it a great atmosphere :D

I don't know if you've heard of Game Development World Championship before (gdwc2019) but it's a competition for indie game developers where they can submit their games and it's free! It's great if you want some more visibility for the game and it only takes a couple of minutes to join :)

Thanks for the feedback GDWC! :) We'll be releasing a major update within the next week, so stay tuned.

Haven't heard of the Game Dev championship but will definitely keep this in mind! 

Oh that's great! I'll make sure to check that out, thanks for telling me :D

Hey there. Just curious, are you not able to upload your game directly to itch?

(1 edit)

Of course tenchfroast! :) Our demo has now been uploaded directly to Itch.io

If you run into any issues, let us know.

Critique and feedback is certainly welcome :)

Thanks for letting me know, I'll check it out!

So I have to say, I love the art style and atmosphere of this. It really hits that creepy surrealism that works so well. However, there's some small issues with the movement and overall control and flow that stack up really quickly.


Thanks so much for the review CoalFire - much appreciated! :)

With all of the feedback we’ve received so far, it is evident that the mechanics need significant improvement which we will be working on over next month. We hope to have an update soon!